Scarecrow, Croc and Ivy, oh my…
Sunday, June 27th, 2010Arkham Asylum is, simply put, one of the most successful games released in recent years. It is not only a fantastic action game, with cinematic cut-scenes that don’t distract from the gameplay but actually improve it (rare), side quests that add to replayability, but more than any of that it manages to synthesize every version of the Batman at once.
Written by Paul Dini, who also worked on the Batman animated series, Arkham Asylum also boasts the vocal stylings of three of the show’s voice actors. Returning are Arleen Sorkin as Harley, Kevin Conroy as Batman and Mark Hamill knocking it out of the park with his demented Joker taunting the player throughout the game.
The ‘inmates take over the asylum’, plot draws on two miniseries from DC Comics. Grant Morrison and Dave McKean’s Arkham Asylum: A Serious House on Serious Earth and Arkham Asylum: Living Hell by Dan Slott and Ryan Sook. The game retains the ghostly undertones of the first book, but also introduces characters from Slott’s less surreal and more plot-driven miniseries. Aaron Cash is one of the attending guards at Arkham, who lost his hand in an attack by Killer Croc. The game picks up on the allusions to J. M. Barrie’s Captain Hook, in keeping with the multitude of references stuffed into the Batman mythos by creators over the past seventy years.
Recently Mightygodking wrote an interesting piece regarding the animated series’ take on the Joker -
Now, the animated series’ Joker is a far more human character. One of the episodes I watched recently was “Joker’s Millions,” in which a flat-broke Joker gets a massive inheritance from a gangland rival, clears his name, and blows a bunch of money, only to find out later that most of the money was fake; with the IRS after him for inheritance tax, he can’t admit that he was fooled or he’ll be humiliated. Can you imagine the Joker, as seen in most contemporary comics, being portrayed as so down on his luck? [.....] This is a Joker with highs and lows, who feels joy and disappointment, a Joker with honest-to-God passion. This is a Joker who wants things, and can’t always have them. This is a Joker who retains the grandness of his philosophical and conceptual war against Batman, but is also petty enough offended when he’s tossed out of the Gotham City Comedy Competition.
Mark Hammill’s Joker sounds the same, cackling maniacally as he tears the asylum apart. But unlike in the animated series, this version of the villain is happy to take lives. Staff, emergency crews and police officers are slaughtered by his goons. The player’s Batman can do little more than contain the carnage on the island of Arkham (touches of Alcatraz here). The Batman does not kill, but there is something sick about the city of Gotham and life is cheap. The game embraces the twisted morality of the comic and while the masked Bruce Wayne does not take a life, he doesn’t go out of his way to save the criminals who fall to their death. A series of bonecrushing blows would appear to break every bone in a goon’s body, yet when the player checks them the game states they are ‘unconscious’. Yeah. Right.
The violent fight moves Batman uses in the game are acrobatic and swift, the most spectacular combos achieved by unbroken chains of contact hits against enemies. The developers introduce an inventive array of animations to give players the sense that they are the Batman. ‘Detective mode’, allows the player to analyse crime scenes and anticipate foes. It combines the character’s tech-savy side with his martial artist skills to great effect.
Now. Boss fights. Original games often introduce throwaway boss battles that become repetitive after the first couple of levels. Arkham Asylum has the advantage of being able to draw on an incredible rogues gallery. There’s the Joker’s lover and sidekick, created by Paul Dini and Bruce Timm for the animated series, Harley Quinn, here redesigned to look like a demented hospital nurse. Then we have Killer Croc, a monstrous sewer dweller, into whose lair you have to travel….moving very slowly. Bane is more muscle than man and in confronting the villain who broke the Bat’s back in the comics, you discover the true extent of the Joker’s plan. Poison Ivy essays a disturbing transformation that’s half hentai, half Audrey from Little Shop of Horrors. But the pick of the bunch, the absolute terror that is – Scarecrow

The game makes excellent use of a villain who can cause nightmarish hallucinations due to a gas of his own invention. Batman is dosed at least three times during the game and forced to relive his parents’ deaths, not to mention in a great scene, a reversal of the game’s opening where he is brought to Arkham in chains by the Joker himself. The character’s redesign is a combination of the movie version played by Cillian Murphy and the comic book version, with some frighteningly Freudian dentata to boot. The Scarecrow boss fights are for me the highlight of the game.
Now I have heard complaints about the final fight with the Joker is anticlimactic, but personally I think it’s in keeping with his character. In a horrible way, once again in keeping with the Batman storyline, who’s to say he didn’t win in the end? Hundreds of lives lost, or destroyed and the Arkham institute itself turned into a death camp.
Fun game though.
